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The film was officially green-lit in October 2022 and filming began in Germany and Eastern Europe in April 2023. The film serves as the third installment in the Silent Hill film series, described by Gans as a soft reboot and "not a direct sequel an anthology similar to The Twilight Zone". It stars Jeremy Irvine and Hannah Emily Anderson and is based on the video game Silent Hill 2 by Konami. Even AMY was better then this disaster.Return to Silent Hill is an upcoming psychological horror film directed by Christophe Gans, co-written with Sandra Vo-Anh and Will Schneider. All the fans asked for it to be canned, you did not listen. Origins was horrible and had bad graphics, homecoming was super glitchy, shattered memories was boring and had no combat actions, downpour was boring, and dont get me started on the horrifying mess of SH HD Collection, what a mess that was. I loved silent hill until konami DESTROYED IT. I will NEVER buy a konami game every gain or silent hill. Long load times, bad graphics, bad voice acting, boring story, eye straining camera angles, and so so so much more. It is not silent hill, it is more like Diablo or something, but NOT silent hill. What we have ended up with is a serviceable, albeit inessential hack 'n slash dungeon crawler that has a nasty reputation because it tried to do something different with a long-running and now dormant series. Yet, this isn't a complete slap in the face to Silent Hill or it's fan-base as there is some fun to be had with the core gameplay. Gripes and irritations without a doubt hold Book of Memories back from feeling like a true welcome addition to the franchise. The vocal tracks in particular are among the series' best. The soundtrack is also fantastic despite the loss of Akira Yamaoka. Graphically, while far from the most impressive title on the Vita, it at least looks like a Silent Hill game. I just wish it felt like I had more control over the outcome. The idea of changing the past to affect the future at the cost of others is interesting and quite twisted. WayForward did manage to create an interesting narrative for Book of Memories. I feel this is what developer WayForward was trying to go for with Book of Memories, but they completely dropped the ball as there's no way to figure anything about the karma system in game. It explains very little to you and only by diving into it's twisted world will you discover how everything works. I like the idea of discovering systems out through actually playing the game rather than having them spelled out for you right at the beginning. Given how it's tied to which ending you'll receive, it's frustrating to find yourself getting penalized and working your way to a conclusion you don't want for reasons you don't understand. It's one of the many things the game never explains to the player. The convoluted karma system sucks a lot of fun from the experience. The problems arise when the game tries to be any more complex than just killing your way through rooms of enemies. Things like degradable weapons and limited supplies are a nice touch that add some tension and serve as throwbacks to the series' survival-horror roots. I enjoyed exploring the procedurally generated levels and fighting classic Silent Hill foes.
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I would be lying if I said there weren't irritations though.
SILENT HILL ON VITA SERIES
Especially seeing as how it's a mostly competent experience that has you battling it out with enemies from all across the series and is packed to the brim with fan-service. This is definitely going to seem like an unforgiveable sin to any purist, but when you consider that this is a one-off side-excursion with no effect on the main continuity things are a little easier to swallow. The reason this game has such a bad rep is because it moves away from the traditional survival-horror gameplay we've come to associate with the SH brand in favor of top-down ARPG action à la Diablo. That would be Konami's Silent Hill themed pachinko machines which appear to be the sad future of the series. I'm not saying it's a great game, but Book of Memories is far from the franchise tarnishing change in direction so many would have you believe. All because people don't understand the concept of spin-offs. A game that gets talked about more for what it isn't, rather than what it is.
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